01 · Style
Parts, skin, hair, makeup, outfits, and colors stay live in the 3D view.
Design a character that feels like yours, tune the look in 3D, test poses and voice, then export a GLB for Three.js, Unity, or Unreal Engine. Share it with the community when it is ready.
Featured characters from public creators
Shape the character once, then move through the places it matters: styling, posing, voice, GLB export, and community discovery.
Parts, skin, hair, makeup, outfits, and colors stay live in the 3D view.
Move from editor to photo booth and save clean character thumbnails.
Test speech and lip-sync without rebuilding the character for every scene.
Download a GLB for Three.js, Unity, Unreal Engine, or another runtime.
Share public characters when they are polished enough to discover.
Discovery is part of the loop, but so is leaving the studio with a model you can load into real projects.
Use the editor as the main workspace for body, wardrobe, makeup, and personality.
Jump into poses, voice, photo booth, and playful demos without leaving the character behind.
Bring the model into Three.js, Unity, Unreal Engine, or another GLB-ready runtime.
Public characters with thumbnails get room to stand out when people visit.
Community is one path, not the whole goal. The character can leave the studio as a GLB so it can become part of an app, game, demo, or realtime scene.
const loader = new GLTFLoader();
const avatar = await loader.loadAsync("/character.glb");
scene.add(avatar.scene);The project lives on GitHub so creators and developers can study the implementation, file issues, and build on the same foundation.
View on GitHubInspect the editor, renderer, asset loading, and export flow.
Report issues or follow the roadmap in the public repository.
Adapt the stack for your own Three.js and character tooling.
Public characters with thumbnails, ordered by what the community has published most recently.
Build the look, try the character in motion, export the GLB, and share it when it has a thumbnail worth showing.